#include "LocalShader.h"

REGISTER_SHADER(LocalVertexShader, "RayMarchingBasic\\Local.vert")

REGISTER_SHADER(LocalFragmentShader, "RayMarchingBasic\\Local.frag")

REGISTER_SHADER(RayMarchingVertexShader, "RayMarchingBasic\\RayMarching.vert")

REGISTER_SHADER(RayMarchingFragmentShader, "RayMarchingBasic\\RayMarching.frag")



